

Weight threshold lets you restrict which verticies/points deform and collide in the specified area only points with a weight value higher than this threshold will act on collisions. Prevents collisions with mesh skinned to bones.

Prevents this collision object from colliding with the specified tag, note that this will not prevent the specified object from colliding with this unless also defined on the other colliding object, no colliding with itself is fairly common and is a good standard unless your mesh does in fact collide with itself (multipart earring perhaps). How far your mesh can be inside another while still applying collisionsĪn identifier for this mesh collision object for use with no collide tags. Margin is how much "padding" is added to your mesh when calculating collision, this will cause your mesh to act on physics objects "before" it intersects with them.
